COMPUTE!'s SECOND BOOK OF VIC GAMES 1984 FREE Shipping

COMPUTE!'s SECOND BOOK OF VIC GAMES 1984 FREE Shipping

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COMPUTE!'s SECOND BOOK OF VIC GAMES 1984
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COMPUTE!'s SECOND BOOK OF VIC GAMES 1984
COMPUTE!'s SECOND BOOK OF
 
VIC
GAMES

 

Twenty-six of the best VIC-20 games from
COMPUTE! Publications, all ready to type in
and run. Also includes detailed information on
creating your own computer games.

 

  • Metal spiral binding Softcover book
  • Copyright 1984, COMPUTE! Publications, Inc.

" Contents

Foreword

Chapter 1: Ideas and Applications

Planning a Game Program C. Regena
World Building: Creating Game Concepts Gregg Keizer
Thinking It Through: How to Plan a Videogame Orson Scott Card
Writing Adventure Games Gary McGath

Chapter 2. Arcade-Style Games

Hardhat Climber Chris Lesher
Worm of Bemer Stephen D. Fultz (VIC Translation by Kevin Martin)
Gotcha! Doug Smoak
Freeway Zapper Steve Elder
Wheeler Phil Callister
Olympiad Kevin Woram and Mike Buhidar, Jr.
The Frantic Fisherman David Lacey

Chapter 3. Educational Games

Tree Tutor for Tots Janet Arnold
Snertle Soori Sivakumaran
Alpha-Shoot Neil T. Capaldi
Word Scramble Mike Salman
Typing Derby Carlos Esteves

Chapter 4. Brain Games

Checkers Fred Hambrecht
Poker August J. Kwitowski
Quatrainment Sean Puckett
Mind Boggle James E. Rylee
Therapy Steven Rubio

Chapter 5. Adventure Games

Cave-In Paul I. Bupp and Stephen P. Drop
Castle Dungeon Dave and Casey Gardner
Time Capsule David Florance
Sigma Mission George Miller

Chapter 6. Machine Language Games

Shooting Gallery Siva R. Krisna and Prabhudeva N. Kavi
Demons of Osiris Steve Haynal
CUT-OFF! Tom R. Halfhill
Trenchfire Don Gibson

Appendices

Appendix A. A Beginner's Guide to Typing In Programs
Appendix B. How to Type in Programs
Appendix C. The Automatic Proofreader
Appendix D. Tiny MLX for the VIC

Index "

 

This is an ex-library book with several library stamps and markings, including a pocket on the back cover.
There is clear contact paper over the cover.
No torn, ripped, or missing pages.

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